Game of Futures 2

  • Avenir Institute residency at the youth cub 'Sreda'
    1/4 | Avenir Institute residency at the youth cub 'Sreda'
  • Avenir Institute residency at the youth cub 'Sreda'
    2/4 | Avenir Institute residency at the youth cub 'Sreda'
  • Avenir Institute residency at the youth cub 'Sreda'
    3/4 | Avenir Institute residency at the youth cub 'Sreda'
  • Avenir Institute residency at the youth cub 'Sreda'
    4/4 | Avenir Institute residency at the youth cub 'Sreda'
Photo
What: 
Перформанс
Where: 
Youth Center ‘Sreda’, Bolshaya Pushkarskaya, 32
When:
01.11.2016 - 12:00
Related project: 
Game of Futures 2
Presentation of the interactive board game 
 
 
November 1, 12 p.m. - 6 p.m.
Youth Center ‘Sreda’, Bolshaya Pushkarskaya, 32

During the month of the residency in St Petersburg, Avenir Institute developed 'The Game of Futures #2' together with the members of the youth club 'Sreda’.

The project departs from the critical theory and the theory of futures,  embedded in gamification mechanisms from popular board games, played by the people of all generations, the young people in particular, in St Petersburg and beyond.  ‘The Game of Futures #2’ is an installation, a sculpture and a board game that consists of a game board the shape of the map of the modern Russia, game pieces of several types, representing the various centres of possible futures (medicine, communication technology, energy, etc.). It also includes score coins that are distributed by chance, and political leader figures, whose function in the game is to close the towers of futures into ‘the future’ and claim the scores for players. The players have to mind the balance of the platform: in case towers are not evenly built, the platform can incline and collapse the game of futures for everyone. The winner in ‘The Game of Futures #2’ defines the core of the desirable future scenario: based on the type of events (avenirs) his/her coins represent. 

None of the scenarios of futures is right or wrong: the competitive character and the critical nature of the game are reflected in the relativity of the gameplay and the role of luck along with strategic considerations - crucial for the resilience and balance of the platform. 

The installation/game is produced at the Fab Lab in the St Petersburg State Polytechnic University. 

The fourth season of 'Critical Mass' is supported by:
Sector for Y​outh ​P​olicy and ​C​ollaboration with ​P​ublic ​O​rganizations of the Administration of the Petrogradskiy ​D​istrict
Nordic Culture Fund
FRAME Finnish Visual Art Foundation
Taiga Space